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Quantum Core Control

Modelled in Sketchup Pro and rendered in Unreal Engine 4.

As part of development on The Orville Interactive Fan Experience, we moved from recreating sets and internal rooms shown in the show itself to realising areas of the ship that have never been seen on-screen.
This was my interpretation of a control room for the Quantum Core and was released in an iterative update to the project.

As an original design, elements of the existing Orville design scheme were utilised heavily here (specifically Main Engineering) to help this room fit within the established design scheme of the show.